Dragon Age: Inquisition - The Hissing Wastes Side Quests (2024)

You need to have a Power Level of at least 20 to unlock this area via the Sand and Ruin mission at the Skyhold war table. Once that’s done you can complete several of these quests all at once to make your time here as efficient as possible.

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Sand and Ruin

Description: There is a sizable Venatori presence in the Hissing Wastes. It is an odd place for them to be dispatched at all, let alone in such significant numbers.
Starting NPC: A sand-covered note
Requirements: Unlock Skyhold, Power Level of 20
Reward: +5,076 XP, +600 Influence, +2 Power Level

Quest Objectives:

  • Go to the war table to stop the Venatori advancing in the west
  • Search the Venatori camp north of the cove
  • Search the Venatori camp near the canyon
  • Search the Venatori camp known as the Watchtower
  • Search the Venatori camp in the mountains

This is a war table mission that becomes available as soon as you unlock Skyhold and allows you to stop the Venatori advancing in the west. Once you have a power level of at least 20, go to the war room and begin this mission. Make sure you begin the Tomb of Fairel quest before you get too far into this mission as both ventures can be completed simultaneously.

When you arrive in the Hissing Wastes, head to the Four Pillars camp near the landmark of the same name (to the far northwest). If you haven’t already erected a camp here, take out the enemies that await, then erect the camp. Search the area around the camp to collect a book, then head to the next camp west of the canyon.

Once again, take out the enemies at the camp, then search around for a note. Continue on to the next camp and repeat the process. When you reach the final camp you find a powerful mage in addition to the normal array of enemies. Move through this camp slowly so you don’t fight every enemy at once. Taking this cautious route will make the battles much easier. Once the mage is down, examine the item nearby to complete the quest.

The Tomb of Fairel

Description: Rumors tell of a grand treasure buried in a tomb in the Hissing Wastes. Explore the wastes, using any available clues and maps to find it.
Starting NPC: Key fragment in a ruin somewhere in the Hissing Wastes
Requirements: None
Reward: +10,152 XP, +2,000 Influence, +3 Power Level

Quest Objectives:

  • Find five Tomb of Fairel key fragments
  • Follow the treasure map to the tomb
  • Find the statue tomb’s treasure
  • Find the mountain fortress tomb’s treasure
  • Find the graveyard tomb’s treasure
  • Find the canyon tomb’s treasure
  • Enter the tomb of Fairel and retrieve the dwarven relics

This quest should be done right alongside the Sand and Ruin quest. The first key fragment needed to begin this quest is found in the tomb near the first camp location in the Sand and Ruin quest. You need to reach the treasure room of the tomb which requires you to complete a puzzle. There are four pillars, each with an inscription and a torch. Light the torches in a specific order based on the inscriptions on the pillars. If you fail to light them in the correct order enemies will attack. The correct order is as follows:

  1. This is the tale of Fairel, Paragon among Paragons, father of two sons
  2. Who, against their father’s wishes, fought from foolish words and foolish pride
  3. For pride these halls were made—to honor a father’s deed, and grieve his loss
  4. And for loss these halls were made, to honor a brother mourned

As you progress through the Sand and Ruin quest you will reach the camp near the canyon. There’s a tomb nearby which contains another key fragment. Once again you’ll need to solve a puzzle just like the one from the previous tomb. The order is as follows:

  1. After many years Fairel, greatest of Paragons, could not bear life’s burden
  2. And with the burden growing, he called his sons to his bedside
  3. He bade each son swear he would take care of his brother
  4. And the brothers swore, and mourned when their father returned to the Stone

When you head to the camp in the northwest portion of the Hissing Wastes, look for the Colossus of Orlais to find the next key fragment. It’s a large stone structure that’s difficult to miss. Inside you’ll find yet another puzzle similar to the last one. Light the torches in the following order:

  1. Fairel, Paragon, fled from the strife his brilliance created
  2. The strife that destroyed thaigs, sundered houses, from weapons that clan used against clan
  3. His own clan and two sons followed Fairel to the pitiless surface
  4. The surface where they would hide from the war that took their home

Moving down to the southwest side of the Hissing Wastes you’ll find another tomb by the burial grounds. The puzzle order is:

  1. Fairel’s sons built monuments to their father, locking away his great works
  2. And worked together, for a time, side by side. Each ruled half the thaig
  3. But each ruled differently. They argued, and heated words made the brothers duel
  4. And where one brother fell, the other raised bloodied axe in hand, alone

Finally you’ll reach the tomb under the mountain fortress. There’s a large amount of loot here. Some of it requires a torch, so try to keep one available at all times. When you reach the bottom of the tomb there’s another puzzle that should be solved in the following order:

  1. The sun burned above oceans of sand
  2. But in the sand was Stone, strong and true
  3. Fairel hewed the stone, and built—as great as any thaig in the deep
  4. And with his sons’ help, he ensured the thaig prospered and grew

Now that you have the final key fragment you can enter the Tomb of Fairel. Fast travel back to the camp you started at when you first entered the Hissing Wastes. Head northeast until you reach the dwarven statues. There’s a High Dragon here as well, but if you’re not ready to take on the beast you can cautiously make your way around it to reach the entrance to the tomb. Once inside, head to the end of the hall and loot everything to complete the quest.

Holding the Hissing Wastes

Description: Establish camps to hold the Hissing Wastes and support Inquisition activity in the region.
Starting NPC: Scout Harding
Requirements: None
Reward: +200 Influence and +1 Power Level per camp

Quest Objective:

  • Establish seven camps

While almost every area in the game has a quest for setting up camp sites, it should be a priority when you enter the Hissing Wastes. This is a large area that will take time to traverse if you don’t have the camps to teleport between. There are seven total camps, including the one established when you first enter the area. Go to the waypoints on your map to erect camps at the other six locations and you’ll be rewarded for every camp except the first one.

Field of Bones

Description: A patrol has gone missing in the bone fields between the Canyon Camp and the Four Pillars.
Starting NPC: Journal near Four Pillars landmark
Requirements: None
Reward: +331 XP, +150 Influence

Quest Objective:

  • Locate the missing patrol

One of the seven camps in the Holding the Hissing Wastes quest takes you near the Four Pillars landmark. Search the area around the camp to find a note that begins this quest. Head to the waypoint marked on the map and take down the spiders that attack in the area. Search around the empty cage to find a chest. Open the chest to complete the quest.

Let’s Slay the Beast

Description: Hunting is a popular pastime in the often desolate Hissing Wastes. While varghests in particular are prized, there are rumors of a rarer breed out there, one legendary varghest known for its intimidating stature. Any hunter able to slay it would surely earn respect.
Starting NPC: Hunter
Requirements: None
Reward: +5,076 XP, +600 Influence, +2 Power Level

Quest Objective:

  • Find and kill a legendary beast

There’s a hunter that wanders around the region. Speak with her to begin this quest. You’re looking for a bright green varghest that roams the northwest portion of the Hissing Wastes, near the Golden Oasis. You can actually start this quest by killing the beast before speaking with the hunter if you happen across it. Kill the beast to complete the quest.

Notes of the Wastes

Description: A page was recovered from a log book that was apparently kept by someone studying old dwarven ruins. Perhaps there are additional pages to be found deeper in the Hissing Wastes.
Starting NPC: A journal in the Wastes
Requirements: None
Reward: +1,269 XP, +150 Influence

Quest Objective:

  • Find eight journal pages

There are eight journal pages scattered through the Hissing Wastes. Finding one of these begins the quest. The journal pages are not marked on your map, but when you get close to one the mini-map will glow indicating that a hidden item is nearby. All eight pages are focused near the center of the Hissing Wastes map. Collect them all to complete the quest.

If your map of the area is fully visible, you’ll notice a piece of land in sticking out to the east near the middle of the map. The location of the pages are as follows:

  • Two are found southeast of Sand Crags Camp
  • Dilapidated building east of Sand Crags Camp
  • Statue southwest of Sand Crags Camp
  • Just beyond the cave that leads to the Tomb of Falrel (east of Sand Crags Camp)
  • Golden Oasis (far northwest of Canyon Camp)
  • Secondary entrance to the tomb northeast of the Mountain Fortress Camp
  • The ruins northwest of Venatori Canyon Camp

Return to the Dragon Age: Inquisition Walkthrough.


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Dragon Age: Inquisition - The Hissing Wastes Side Quests (2024)

FAQs

What level should you be for Hissing Wastes? ›

Areas
Area NameEnemy LevelsMetals/Stone
Exalted Plains11 - 16Everite Obsidian Lazurite Veridium
The Emerald Graves15 - 20Bloodstone Dawnstone Everite Iron Obsidian Pyrophite Stormheart
Emprise du Lion19 - 23Bloodstone Dawnstone Silverite
Hissing Wastes19 - 20Amrita Lazurite Nevarrite Serpentstone Volcanic Aurum
9 more rows
Nov 18, 2014

What is the hardest quest in Dragon Age: Inquisition? ›

Knight-Captain Denam/Grand Enchanter Fiona - Haven. In Your Heart Shall Burn is arguably the most challenging main quest in Dragon Age: Inquisition.

Are there missable quests in Dragon Age: Inquisition? ›

Anything you miss in the Winter Palace is gone for good, same with Here Lies the Abyss' last section. All Inner Circle quest are locked once you finish the main quest. There's a slew of outcomes for War Table missions, many mutually exclusive based on outcome.

What level should you be for the Forbidden Oasis? ›

Forbidden Oasis: 8+ (8-12, 5-15, 18-20) Skyhold: 10+

What is the maximum level in Dragon Age: Inquisition? ›

In Dragon Age: Inquisition, the maximum level for player-controlled characters is 27, which is reached at 791,384 experience points.

What country is Ferelden based on? ›

9 Ferelden - Medieval England

In medieval England, the barons held quite a lot of power and ruled their own parcel of land. Ferelden has a comparable political structure, with the King sometimes having to back down whenever the nobles disagreed with him.

Which dragon is weakest Dragon Age: Inquisition? ›

The Northern Hunter is the weakest dragon in the game so if you have progressed through the many story enough to access Crestwood so should be able to fight the dragon.

What not to do in Dragon Age: Inquisition? ›

Playing Too Fast. Side quests are not everyone's favorite thing when it comes to RPGs. Many players prefer to play the main story and go through the story to finish the game, but that's not always the best idea. Speeding through Inquisition is something that should be avoided.

Who betrayed you in Dragon Age: Inquisition? ›

It is Dragon Age: Inquisition where the betrayal gets even more serious. Solas betrays the Inquisitor by taking their arm, planting a spy network in their inquisition, and by lying about his goals and who he actually is. Not only will Solas start a war as Anders did, but it may destroy all of Thedas in the process.

How long does it take to get to 100% in Dragon Age: Inquisition? ›

If you're a gamer that strives to see all aspects of the game, you are likely to spend around 149 Hours to obtain 100% completion.

Can you romance the Dwarf Scout in Dragon Age: Inquisition? ›

Lead Scout Harding is the only minor character who has a long-term casual romantic option.

What level should I be for hissing wastes? ›

Think the highest one is a lvl 23 elite and she hits like a truck.

What level should I be for the Deep Roads in Dragon Age: Inquisition? ›

Jaws of Hakkon and the one set in the Deep Roads can be played at any time. JoH is pretty stressing and you need to be pretty high-level--like 20+--to have a reasonable shot. The Deep Roads on actually scales to your party's level and can be tackled about level 14 if you are well-prepared.

What level should I be when I reach Skyhold? ›

unless you're playing on easy you won't likely be able to get to skyhold until your level 10 anyway. the battle before that is a bit harsh.

What level should I be for the Exalted Plains? ›

Be about Lv14-15 and you'll be fine, as long as you keep your Gear up as well. I did Crestwood, Emerald Graves, then Emprise du Lion. But after Crestwood you should do Exalted Plains, then Emerald Graves. As Exalted Plains is more so Lv12 and wont be much of a challenge if you do the Graves first.

What level should I be for the western approach? ›

Depending on your difficulty setting you should be able to manage the Hinterlands Dragon and the Western Approach Dragon at lvl 13.

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