OSRS Mobile: Android Goes Always On (2024)

OSRS Mobile: Android Goes Always On (1)

Last month's iOS beta ran for two weeks, and we're well-placed to share some insight into how we felt it went. We'll show some small changes we're making to the #OSRSMobile game itself. Perhaps more importantly, we announce the beginning of the Android 'Always On' beta test.

OSRS Mobile: Android Goes Always On (2)Mobile FAQ & Phishing Prevention

A regularly-updated FAQ for all #OSRSMobile queries can be found at https://www.runescape.com/oldschool/mobile/mobile-faq. If you have any questions we'd recommend you consult that page. Should any questions remain unanswered you can join the discussion via #OSRSMobile on Twitter, or use the title 'Android Beta' on Reddit.

Any email sent to you will always be accompanied by an inbox message. For Android invites you will receive an email from Jagex which contains a link to the Play Store application. For iOS invites you will receive an email from Apple which contains a link to TestFlight (Apple's format for testing applications) and instructions on how to access the Old School RuneScape application. Anything else is fake, and should be disregarded.

Please see the Fake Mobile Betas support article for more information.

OSRS Mobile: Android Goes Always On (3)Android 'Always On'

Thursday 10th May will see the Android beta go 'Always On'. By this we mean that we do not envisage a specific end date. If we're convinced by the stability of the build then we'll continue to invite more players to the beta.

Those initially invited will have received an inbox message today. You'll then receive another inbox message and an email on Thursday 10th May, which is when the beta will begin. Today's inbox message will contain instructions on how to prepare for the beta going live. Thursday's messaging will contain a link to the Old School RuneScape application on the Play Store.

Please note that you may not receive the email: if you've opted out of receiving communications from us via your Email & Comms Preferences in your Account Settings, if your email provider filters communications from us (please see the Not Receiving Emails support article, or if you've accidentlly typo'ed your email address. Where possible we have manually amended typo'ed email suffixes (everything to the right of the @ symbol). Finally, it's entirely possible that you're checking a different email from the one you first signed up with.

We regret to announce that we won't be facilitating any requests for reminders or changes to either the email addresses or the RuneScape accounts with which you can access the beta. There simply just isn't scope to do this for so many individuals.

OSRS Mobile: Android Goes Always On (4)The iOS Test April 13th - 26th

April saw 5,431 players get their hands on the #OSRSMobile iOS beta for two weeks. Players were particularly impressed with how smooth gameplay felt, and the very low amount of data usage. There are still some interface issues we need to iron out, with the spellbook in particular being mentioned in feedback. We have lots to work with, and have already implemented a number of changes (see the section below).

Undoubtedly there'll be questions asking what's next for iOS. As it stands we're in a position to turn the Android 'Always On' because of the Play Store's review policy. Unfortunately we aren't able to turn the iOS build 'Always On' because Apple require a 2 day review process. Long-term we are confident that we have a solution to this, but this isn't yet in place. This means that every update would see the iOS build become unavailable until our submission for review has been approved. We'll continue to share more iOS news and dates as and when we can.

OSRS Mobile: Android Goes Always On (5)What's New On Mobile

Since the very first Android beta we've implemented the following changes:

  • Single touch Withdraw X in the bank.
  • Single touch Shop functionalities (Buy and Sell X).
  • Mobile-exclusive controls tutorial.

Since the end of the iOS beta we've made the following changes:

  • It is no longer possible to access Fixed mode on Mobile. Supporting Fixed mode, alongside improving the Mobile TLI/functionality isn't something we can offer. An exact port of the desktop game (which is arguably what Fixed mode is) has never been a viable offering due to the specific functionality and screen sizes offered by mobile devices.
  • Zoom settings will now persist over logout.
  • It is no longer possible to tap between the menu stones and the side of the screen. This was of particular annoyance to many players trying to open a certain menu but then accidentally moving their character elsewhere.
  • The back button on the device will close interfaces normally closed with the Escape key.
  • The Special attack button area has been made slightly larger. See example below.
  • Interfaces which can move/appear in multiple locations will now do so based on what the player already has open. See example below.
  • The yellow X which appears when clicking has been replaced on Mobile. A yellow fading circle will appear if the player isn't interacting with an object, and a red fading circle will appear if the player is. See example below.
OSRS Mobile: Android Goes Always On (6)An example of the recently resized Special attack bar.OSRS Mobile: Android Goes Always On (7)No other interface is open, so the Skill guide interface appears in the top left.OSRS Mobile: Android Goes Always On (8)Both the chat menu and the Stats menu are open, so the Skill guide now opens to the bottom left.OSRS Mobile: Android Goes Always On (9)Both the chat menu and the Magic menu are open, so the Skill guide now opens to the bottom right.OSRS Mobile: Android Goes Always On (10)The red circle appears since the player is interacting with the fishing location.OSRS Mobile: Android Goes Always On (11)The yellow circle appears since the player isn't interacting with anything other than a map tile.OSRS Mobile: Android Goes Always On (12)

For those of you without an invite, don't despair! We're keen to get it into the hands of more players as soon as we are able. What more would you like from these update blogs? Join the discussion via #OSRSMobile on Twitter, or use the title 'Android Beta' on Reddit.

OSRS Mobile: Android Goes Always On (13)

Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf

and Mods Atlas, Boko, Jenesis, and Vegard

OSRS Mobile: Android Goes Always On (2024)

FAQs

How long is the AFK timer on Osrs mobile? ›

Use of the open-source client, Runelite, can enable players to delay the log out time to a maximum of 25 minutes, using the "Logout Timer" plugin. Players should note this particular functionality does not extend to the Jagex mobile client, which is often used for AFK activities but is limited by the 5-minute timer.

How long until osrs mobile logs you out? ›

If a player does nothing (i.e. not clicking, moving their mouse, or typing) for 5 minutes, the player is automatically logged out. The player will also be logged out if they have been playing continuously for 6 hours, regardless of activity.

Does OSRs log you out after 6 hours? ›

Learn to at least tolerate it. They say 6 hr auto logout is a way to regularly reset the game engine and minimize performance issues.

What is the most afk osrs? ›

Woodcutting is one of the more AFK skills out there, and redwood trees are probably the most AFK. Unlike normal trees, redwoods have a 1 in 11 chance of being cut down, so it's possible to AFK for minutes at a time, although on the flip side, you can get unlucky and deplete the tree on your first cut.

How much mobile data does Osrs use per hour? ›

Old School RuneScape uses between 500 KB and 2 MB of data per hour for gameplay, which is really low for an online game.

Why is OSRs mobile so laggy? ›

When too much data has been built up, your device will have difficulty reaching for what it needs, causing lag. You see this sometimes even when you're not playing. Phones or tablets that start to lag even in the home screen usually needs a cache clear up. Clearing up your storage will also help.

How to make OSRs mobile better? ›

Turn off any background apps. Turn on medium battery saver mode. Avoid any graphically demanding or 'busy' areas. It might be worth switching to a lower-population world to use the GE.

Can I mark tiles on OSRs mobile? ›

Note: These options are currently only available on the Mobile Client and New Official Client. When enabled, hold Shift and right-click the ground to place highlights. What colour your marked tiles will show up as.

What is the timer for AFK in RuneScape? ›

If a player does nothing (i.e. no clicking, typing or cursor movement) for five minutes, the player is automatically logged out to the Lobby. The logout timer is increased by five minutes for members, and separately, increased by five minutes with a Jagex Account, for a maximum total of 15 minutes.

How long can you splash on mobile Osrs? ›

If you only have time to tap once every 20 min or so, you can very easily just log into your account, click on something to splash, and then just leave your phone. You'll splash for 20 min until you stop attacking, and then you'll log out some minutes after that.

How long is the AFK timer for splashing Osrs? ›

Splashing was once a very popular way to train Magic after an update, which made random events optional, allowed for players to leave their avatars unattended for six hours while splashing on an NPC or another player in a safe minigame (such as Clan Wars) before the game client forced them to log out.

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