Artifacts of the Tyrant is a Quest in Divinity: Original Sin II. In this quest, players will set forth to find the lost pieces of Tyrant's armor: arms, legs, lower body, upper body and helm. Each piece bears its own curse that is only lifted whileall pieces are equipped.
Important NPCs
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Trompdoy
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Lord Withermoore
Artifacts of the TyrantObjectives
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Find all five of the Artifacts of Braccus Rex
Item | Location | Curse | Stats |
Tyrant's Stride (Legs) | Ancient Passage, a hidden trap door under the ground floor of Fort Joy Facing North, go up the ladder to the statue on the Western Edge. If you have Wit of 15 or above a dialogue option will appear to find the legs. | Slowed | 20 Physical Armor 3 Magic Armor +1 Constitution +10% Earth Resistance |
Tyrant's Helm (Helm) | Decrepit Ruins, under the Most Dangerous When Cornered fight and behind the cursed door. | Warm | 16 Physical Armor |
Tracks of the Tyrant (Boots) | In the broken toweron the beach NE of Fort Joy, past the second encounter with Windego | Crippled | 15 Physical Armor 2 Magic Armor +10% Air Resistance +1 Sneaking +0.25 Movement |
Heart of the Tyrant | Dark Cavern, in The Vault of Braccus Rex | Burning | 30 Physical Armor 4 Magic Armor +10% Fire Resistance +1 Warfare 1 Rune Slot |
Hands of the Tyrant | Braccus Rex's Tower. You need 18 Strength to open the tomb lid containing the Artifact. | Diseased | 15 Physical Armor 2 Magic Armor +10% Water Resistance +1 Two-Handed |
Artifacts of the Tyrant Walkthrough
All five pieces of armor are on the island of Fort Joy, Reaper's Eye, and must be found before finishing Act I.
- The quest begins by reading a book in Fort Joy
We read of the 'Artifacts of the Tyrant'. A powerful suit of armor, it must be equipped in its entirety, lest the wearer be cursed.
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Tyrant's Stride can be found in Ancient Passage, which is made accessible during the questWithermoore's Soul Jar. On the west side the passage there is a statue, climb the ladder to reach it. Interact with the statue to get the Tyrant's Stride (You will need 15 Wits tofind the item when interacting with the statue), but don'tequip it just now, it's cursed.
One senses the 'Tyrant's Stride' may hinder, not help.
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Tyrant's Helm can be found at Decrepit Ruins.
For reference, look to the courtyard down the steps from the Hollow Marshes - Ruined Castle waypoint, the area in which you first help Gareth survive a Magister attack.
After a brief dialogue with the remaining Magister, one can use Bless to cleanse the Cursed lever near the corpses. There is a Source tap nearby in the room if you're in need.
There's something demonic about the 'Tyrant's Helm'.
NOTE - As the quest text hints, using the Tyrant's Helmto cast Purge one too many times will summon a demon, leading to combat.This adds the quest entryA murderous demon emerged from the Tyrant's Helm -
Tracks of the Tyrantcan be found on top of the tower to the NE of Fort Joy, and SW of the large ship, along the coast just passed where you encounter Windego. You will need to be upon the adjacent cliff to teleport someone inside the tower to collect the loot within, the cliff is located at X:436, Y:280. There are lightning clouds in the tower, so it's hard not to see.
Holding the 'Tracks of the Tyrant' gives one an odd crippling sensation.
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Heart of Tyrant is in Dark Cavern, atop a brazier. You will find this when doing The Vault of Braccus Rex quest.
A scorching aura burns from 'The Heart of the Tyrant'. It may be too hot to handle.
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Hands of the Tyrant, is inside a coffin at Braccus Rex's Tower. You need 18 Strength to open it. Or use a trap disarm kit on the tomb lid and it will trigger a poison trap. The gloves will also fall out of the tomb. The tower is located at the back of The Gargoyle's Maze. Coordinates: x:589 y:678
The 'Hands of the Tyrant' have an odd pestilential aura.
- Equipping all five pieces at once will add the final quest text and close the quest.
Only when Braccus Rex's armor is complete can one wear it with ease.
Tips & Tricks
- Tyrant's Stride can only be found in the statue with 15 or more in the Wits attribute,if you don't have this, consider using:
- Peace of Mind scroll to increase wits by 4.
- Puffball + empty potion bottle to create a minor potion of wits, increasing wits by 1.
- All items have some sort of negative status effect, but they get removed when youwearcomplete set on one character.
- All items require 11 Strength to wear.
- The Helm provides the Purge skillwhich can be used to destroy The Shriekers, providing a point of Source each time. However, using the helm three times will release a demon who will attack you. Once you defeat the demon and re-equip the helm, it will instead provide the Shackles of Pain skill.
- Band of Braccus is not part of this set and has its own quest: The Cursed Ring.
Quests |
A Craftsman of Dreams and Nightmares♦A Danger to Herself and Others♦A Familiar Face♦A Fate Worse Than Death♦A Generous Offer♦A Hunger From Beyond♦A Hunter of Wicked Things♦A King Reborn♦A Man and His Dog♦A Most Urgent Matter♦A Prize Kill♦A Rare Prey♦A Taste of Freedom♦A Trial for All Seasons♦A Web of Desire♦A Wolf Alone♦Aggressive Takeover♦All In The Family♦Almira's Request♦An Existential Crisis♦An Eye for an Eye♦An Unlikely Patron♦Battle at the Gates♦Bitter Tonic♦Blessing from Afar♦Blood Dowry♦Bound by Pain♦Burial Rites♦Burying the Past♦Business Rivals♦Call to Arms♦Champion of the Gods♦Counting your Chickens♦Crippling a Demon♦Dark Dealings in the Blackpits♦Delusions of Grandeur♦Doctor's Orders♦Drowning her Sorrows♦Eithne the Trader♦End Times♦Escape from Fort Joy♦Every Mother's Nightmare♦Fane♦Fane (Quest)♦Finder's Fee♦Finding Emmie♦Finding Lord Arhu♦Grebb the Scholar♦Hammerfall♦Healing Touch♦Heroes' Rest♦♦Hot Under the Collar♦Infestation♦Invaders♦Keep Calm and Carrion♦Lady o' War♦Lost and Found♦Love has a Price♦Mercy is Power♦Most Dangerous When Cornered♦No Laughing Matter♦No Way Out♦Nothing But Child's Play♦Old Flames♦Old means Gold♦On the Ropes♦Opposites Attract♦Past Mistakes♦Popularity Contest♦Powerful Awakening♦Press-ganged♦Proving Ground♦Red Ink in the Ledger♦Redemption♦Running like Clockwork♦Saheila's People♦Saheila's Signet♦School's Out♦Seed of Power♦Seeking Revenge♦Shadow over Driftwood♦Signs of Resistance♦Silence Broken♦Speaking in Forked Tongues♦Strange Cargo♦Stranger in a Strange Land♦The Academy♦The Advocate♦The Arena of Fort Joy♦The Arena of the One♦The Armoury♦The Bark's Bite♦The Burning Pigs♦The Burning Prophet♦The Collar♦The Consulate♦The Covenant♦The Cursed Ring♦The Driftwood Arena♦The Drowned Temple♦The Druid♦The Elven Seer♦The Escape♦The Eternal Worshipper♦The Execution♦The Forgotten and the Damned♦The Gargoyle's Maze♦The Imprisoned Elf♦The Injured Magister♦The Key to Freedom♦The Last Stand of the Magisters♦The Law of the Order♦The Loremaster♦The Merchant♦The Midnight Oil♦The Missing Magisters♦The Missing Prisoners♦The Mother Tree♦The Murderous Gheist♦The Nameless Isle♦The Purged Dragon♦The Reluctant Servants♦The Sallow Man♦The Secrets of Bloodmoon Island♦The Secrets of the Dwarves♦The Shakedown♦The Shriekers♦The Silent One♦The Snoozing Adventurer♦The Stoic Spirit♦The Teleporter♦The Three Altars♦The Tribe of Saheila♦The Ugly Little Bird♦The Vault of Linder Kemm♦The Watcher's Mercy♦The Weaver♦The Wrecked Caravan♦They Shall Not Pass♦Thinning the Herd♦Threads of a Curse♦To the Hall of Echoes♦Treated Like Cattle♦Troubled Waters♦Unlikely Lovers♦Unscholarly Pursuits♦Up in the Clouds♦Vengeance for the Fallen♦What a Fuss to have Wrought♦Window of Opportunity♦Wishful Thinking♦Withermoore's Soul Jar |